Jumat, 14 Maret 2014



USING LETTER ADDITION GAMES TO IMPROVE STUDENTS’ VOCABULARYAT FIRST YEAR OF SMP NEGERI 5
KATUMANGAN KAB. POLMAN


A.    Background
English is one of foreign language, it is used and studied by the student in Indonesia, so proper thing if found any mistakes because it is not your language. Although you know that English is not your language but as an International language willy-nilly you have to study it.
 In teaching a language, you deal that English have some skills. There are fourth the skills of English, they are Listening, Speaking, Writing, and Reading, they are an important subject of English. As you know that they are important subject in English, but they need vocabulary to support them in writing, listening, reading and speaking. How can you understand writing, listening, reading, and speaking in English if you don’t have enough vocabulary?
According to Nunan in Nurheda’s research states the acquisition of an adequate vocabulary inessential for successful second language use because without an extensive vocabulary, you will be unable to use the structure and function we may have learner for comprehensible communication.  [1]
So that is way vocabulary as head of them. Although you know more about grammar but you are luck of vocabulary it means that nothing because you cannot use grammar without vocabulary. So in English vocabulary is a head of the four of components language.
In learning vocabulary, the effectiveness in teaching especially vocabulary depends on teacher method or strategy. So that is way, teacher when teaching vocabulary for leaner will be using variety method and a good strategy to make the student interested and easy to understand studying vocabulary. One of way to make the leaner interested to study is using games when teacher teach them in the classroom.
So that is way, the researcher choose a game for teaching in a classroom of SMP Negeri 5 Katumbangan Kab. Polman, especially Letter Addition games to make the leaner interested to study and the researcher believes that with a game can make students more understand and easy to study because students will be easy to understand when the material is impressed for their self.
May be you will ask yourself, why will the researcher take a research in SMP Negeri 5 Katumbangan Kab. Polman? The researcher has some reasons, the researcher had asked the student there, if they can’t express their opinion or speaking in English because they lack of vocabulary, besides that they just have two English teachers that will handle many classes, so how can the teacher focused to handle students if the teacher just two and also the researcher has seen the student vocabulary ability there so limit.
Based on statement above, the researcher interested to do research with the title “Using Letter Addition Games to improve students’ vocabulary at First Year of SMP Negeri 5 Katumangan Kab. Polman”

B.     Problem Statement
Is there any influence Using Letters Addition Games to Improve students’ vocabulary mastery at First Year of SMP Negeri 5 Katumbangan Kab. Polman?

C.    Objective of the Research
Based on the problem statement above, the objective of the research is to find out Letter Addition Games has an influence in improving vocabulary at first year of SMP Negeri 5 Katumangan Kab. Polman.

D.    Significance of the Research
 The researcher hopes that this research may give the good effect or advantage to researcher self besides that the researcher hopes that this research make the readers satisfied with the method and can help them to get an information about new method for them. Especially for English teacher the researcher hopes that, this method can help them in teaching vocabulary with easy by using Letter addition game. Especially the students can enjoy studying vocabulary and they will be fun with it.
E.     Review of Related Literature
1.   Previous research finding
Erna Sinrang finds that using Game in learning and teaching vocabulary has    increased the students’ vocabulary after using game of the second year students of SMP Negeri 2 Baranti.[2]
Arman found that Using game in Learning and teaching Vocabulary gave a positive effect in learning process especially in mastery of vocabulary they are:
a.    Teacher can motivate and active in learning English especially vocabulary by using games.
b.   The second years of student SMPN 1 Pamboang have a good achievement in learning vocabulary through games.
c.    The games a help the student to improve their vocabulary command.[3]
 According to Lee in his book “Language Teaching games and contests” in Hasria’s Thesis said that “the majority of games give the learners experience of community. It is through experience of communication in the language they are learning that language learner best learn how to communicate in it.[4]
Jamil in his book “100 Game Kreative” in Hasria’s thesis said this is used to build new situation when we are in boring condition and is not exited.[5]
Based on the perception above, the researcher infer that by using game the students’ vocabulary will improve and they can enjoy to learn English by using game. Besides that the student will be easy to memorize it without forcing the brain because they do some activities that can remember the vocabulary that they have done it.

2. Some pertinent ideas
a.  Concept of vocabulary
1)   Definition of vocabulary
Before talking so far about vocabulary, you have to know definition of vocabulary before. You may see the definition of vocabulary according to some perceptions they are:
A person's vocabulary is the set of words within a language that are familiar to that person. A vocabulary usually develops with age, and serves as a useful and fundamental tool for communication and acquiring knowledge. Acquiring an extensive vocabulary is one of the largest challenges in learning a second language.[6]
According to Penny says thatVocabulary can be defined, roughly, as the words we teach in the foreign language”. [7] According to Barnhart (2008: 697) said that “(1) stock of words used by person, class of people, profession, etc. (2) a collection or list of words, usually in alphabetical order and defined."[8]
Based on the definition above the research concluded that vocabulary is a word group or a phrase that has a meaning that is used by the person to express their opinion or idea, statement, and expressions.
2)   Kinds of vocabulary
There four kinds of vocabularies, you have four different kinds of vocabularies. One is your speaking vocabulary, the words you use in everyday talk at home or at work. Another is your writing vocabulary, the words you use in notes, letters, reports or any other kind of writing. It is somewhat larger because you have time to stop and find the right word. Your listening vocabulary is still larger. It consists of words that you understand when you hear them. Many of these words you would never use in speaking or writing. Your reading vocabulary is the largest. It consists of all the words you recognize when you see them. Your vocabularies don’t stand still, however. They continue to grow as you meet new words in your studies, in newspapers, and on radio and TV programs. Of course, you have to do more than just meet them to enlarge your vocabularies.[9]

Based on the perceptions above the researcher concluded that there are some kinds of vocabularies that used in different function in English. It cause that vocabulary is important for the people who want to be mastery in English because without vocabulary we cannot use the other skill in English such as grammar, writing, and listening because they are need vocabulary to mastery them.
3)   Important of vocabulary
As you know that vocabulary is a main basic to construct the ability in speaking, writing, and listening in oral communication because study of language always there is the correlation of vocabulary. If you know more about vocabulary it will make you easy to study about language. So that’s way without mastering of vocabulary the people cannot communicate their ideas, emotions, an desires because vocabulary  is the most important for understanding of knowing names of thing, action and concept.
4)   How to build vocabulary
Many people build their English vocabulary through a blend of methods by taking English classes, reading books, watching movies in English, and studying English with English language software. Playing word and vocabulary games is a valuable part of learning English. So, the researcher concludes that there are many ways to build our vocabulary they are:

a)      Become actively receptive to new words.
Every time you read, there are opportunities to increase your vocabulary. Don't ignore these opportunities. Many of us tend to skip unknown words and gain general understandings of phrases or paragraphs from their overall context. If you're used to doing this, it may require additional effort to remember to note down the unknown words. Train yourself to be invariably aware when reading and listening to others, and remember the words that are not known to you. Look them up later in a dictionary.
b)     Add the new words you meet in your reading to your own vocabulary.
When you see an unfamiliar word in a book, magazine, manual, etc., do not skip over it impatiently. Instead, pause for a moment and say it to yourself. Get used to its sound and its appearance. At first, try to puzzle out its possible meaning in the context of the sentence. Whether you come to the right conclusion or not, whether indeed you're even able to come to any intelligent conclusion at all is of no importance. What is important is that, by that process, you're becoming super conscious of the new word. As a result, you will suddenly notice that this very word pops up unexpectedly again and again in all sorts of places. For now your mind has been alerted to notice it. Once you've tried this exercise, look it up in the dictionary and confirm its meaning. After you've seen each newly learned word a few times, you will know fairly accurately not only what it means but the many ways in which it can be used; best of all, it'll now form a part of your natural vocabulary.
c)      Read the dictionary.
Expanding your vocabulary will always be improved by regularly diving into the dictionary and reading entries for words you aren't yet familiar with. This requires the ownership of a quality dictionary to make it more interesting, so look for a dictionary that has lengthy explanations on the origins and uses of words, as these will go a long way to helping you remember the word and enjoy using your dictionary.

b.   Concept of Game.
1)   Definition of Game.
       There is a common perception that all learning should be serious and solemn in nature and that if one is having fun and there is hilarity and laughter, then it is not really learning. This is a misconception. It is possible to learn a language as well as enjoy oneself at the same time. One of the best ways of doing this is through games.
Games can help the teachers to create contexts in which the language is useful and meaningful. In the whole process of teaching and learning by games, the students can take part widely and open-mindedly. To win the games each student or group should competitively answer the questions addressed by the teacher or other students or groups. In order to do so they must understand what the teacher or others are saying or have written, and they must speak or write in order to express their own point of view or give information

So, to increase the vocabulary we need to use some methods. One of them is games. The definition of game is an activity that you do to make you fun. Games can make student focused and interested to learn English, because you do not feel that you forced your brain to learn.
The other perception about the definition of games is structured playing, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements.[10]

2) The use of Game.
The use of game is to attract the student to learn English because is it fun for them and make them interested to do experiment. Besides that game can make children interested to study because games add variation to a lesson and grow up the student motivation in learning English especially in vocabulary. Trough playing games, students can learn foreign language with easy and without aware that they can use English.
3) Kinds of Game.
a)   Spelling Games
Spelling games is one of the games that use by the teacher or the research to try that students have a good spell in English. So this game will help the student in spelling study.
b)  Grammar games
Grammar games are one of the games that use to improve the student grammar in English. This game will help the student to know about grammar.
c)   Vocabulary Games
Vocabulary games are one of kind of the games that use to improve students vocabulary in English. This game will help the student to improve their vocabulary as the basic of English. So they will not difficult to speak if they have enough vocabulary.

4) Advantages of Using Game.
One of the best ways to teach English as foreign language is with games. By using games you can teach English with easy and happy. Besides that with games method, your students will not feel difficulty and bore. Besides that your students or children will be more understand and memorize the English materials. So that, they will be more active learn English than before.
The other perceptions about advantages of using games are:
a)      They are motivating and challenging.
b)      Learning a language requires a great deal of effort.
c)      Games help the students to make and sustain the effort of learning.
d)     They creative a meaningful context for language use.
e)      Vocabulary games brings real world context into the classroom, and increases students’ use of English in a flexible, meaningful and communicative way.
f)       Games usually involve friendly competition and they keep students interested in learning the language.[11]


b. Concept of Letter Addition
1)   Definition of Letter and Addition
Before Talking about full definition of letter addition games, let see the definition of letter and addition. Talking about letter and addition there are some perceptions about definition of letter and addition they are:
a)According to Webster’ Dictionary letter is a mark or character used to present a sound or articulation of human speech; a character of alphabet; a primary of written speech; a type bear in such a character or collectively, printer’s type or style of type.[12]
b)            According to Oxford Dictionary Letter are: 1. Alphabetic character, 2. Content or printed Communication.[13]
c)            According to Oxford Dictionary addition are: 1. Adding or being added, 2. Person or thing added.[14]
d)           According to Webster Dictionary addition is the act of adding, or that which is added: an increase: annex: accession.[15]

2)   Definition of letter addition
Letter addition is one of a game is used by the teacher, leader etc as method to apply in learning English. Letter addition is adding some words in the last, initial, middle of the word, so it will formulate a new vocabulary from the first word.

3)   Kinds of games letter addition games
Talking about kinds of games, there are many kinds of games was using in learning English. Some of them are:


a)   Crossword 1.
  Crossword is one of kinds of Letter addition game where to apply the game we have to divide in some groups, the member of the group about two until six members. Every player prefers 10 piece of paper and writes a letter what do they like. For example the first player has to write a letter what does she wants such A, C, G, I, N, A, U, P, M, S. In the middle of table we prefer some of piece of empty paper. As superspies, you make a new word maximal four words. For example cold. The first player will continue the word with the letter they have, they may continue from the top or from the bottom. The second player and the third player will continue the letter that has preferred.

C
L
I
M
D
O
 





b)  Inserting letters
In this game the teacher as a leader. Member of this game maximal four groups or four persons. Instruct every player from every group to write word which ones they like. For example the leader writes a word “PERSON”. So the student may use the word to make a new word.

P ai      N
E ch     O
R ose   S
S ta      R
O rang E
N a      P

c)   Tail Word
Before beginning the game, a teacher has written a word on the white board or papers then teacher ask to student to continue the word base on the last word.  So the student will make a new word.
Food
Delicious
               Sweet
                           Taste
                                       Eat
                                             Tiramisu

d)     Letters addition
The teacher as a leader has to write some letters on white board before beginning this game. This game will be played by the students.  Ask the students to write the letter on their paper that has been written on the white board by the leader. Next every player has to add the letter one or more letter in initial or in the last letter so, it makes formulated a new word. The player who gets highest score, he is the champion.

Pemain I                                          Pemain II
A go =1                                            Go ST = 2
F ir = 1                                             Ir ON = 2
Lo NE = 2+                                     S lo W = 2 +
               4                                                         6

F.  Conceptual Framework
English vocabulary is the one of the important aspect in studying in English. Memorizing make the student bored when they memorize the vocabulary. So that’s way teacher needs to make the student interested to study, one of the way is using game in teaching in the classroom.
At this point, theoretical framework underlying this researched would be given in the following diagram:
INPUT
Material of Teaching Vocabulary
PROCESS
Teaching and Learning Process Vocabulary Trough Letters Addition Game
OUTPUT
Improving Vocabulary Achievement
 






Notes:
Input               : Refers to Letters Addition Game.
Process            : Refers to the Learning process by Letter Addition Game.
Output           : Refers to the student’s vocabulary improvement after Learning       through Letter Addition Game.
G. Hypothesis
Based on the review of Literature and the conceptual framework, the research formulates the following hypothesis:
1.      The Null hypothesis (Ho): there is not influence using letter addition games in improving students’ vocabulary of SMP Negeri 5 katumbangan Kab. Polman.
2.      The alternative hypothesis (Ha): there is an influence of using letter addition of games in improving students’ vocabulary of SMP Negeri 5 Katumbangan Kab. Polman.

H. Method of Research
1.   Design of the research
In this research, design will be used pre-experimental method, with one group. This is design involve one group pretest, exposed to treatment and Posttest. This is presented as follows:
1)   Design of the research
E=       O1       X         O2
 



Where:
E                      : Experimental group
O1                    : Pre-Test
X                     : Application of Method.[16]
O2                          : Post-Test.

2) Variable of the Research
This research has two variables namely independent variable and dependent variable. The independent variable is teaching vocabulary trough Letters Addition Game and dependent variable is the students’ vocabulary.

2.   Operational of definition of variable
a.   Vocabulary mastery
Vocabulary mastery is the one of an ability of student in knowing, understanding, and how to use the vocabulary after give a treatment as the result of independent.
b.   Using letter addition games
Using letter addition games is one of method that is applied in the classroom by the researcher. Letter addition game can find a new vocabulary when the student uses it, so automatically the student’ vocabulary will improve. Besides that letter addition games can make the student interesting to study and enjoy because they don’t need force their brain to think because they will enjoy with game. The aim of letter addition games to make the students’ mastery in vocabulary.

3.   Population and sample
a.   Population 
The population of the research is part of SMPN 5 katumbangan Kab. Polman. This part will take sample from the first year. The total number of the population in the first class are 75 students they are divided into three levels classes each class consist of more than 20 students.
Table 1. Total students’ of SMPN 5 Katumbangan Kab. Polman
No
Class
Sex
Total
Male
Female
1
1a
12
14
26
2
1b
10
15
25
3
1c
13
12
25
Total

35

41

76

1)   Sample
Based on the population above, the research will use purposive sampling technique that one class of the first year of SMPN 5 Katumbangan will be taken as research sample to get a valid data. The sample will be taken VIIc class, because this class is lack of vocabulary. So that is way the research will choose the class.

No
Class
Sex
Total
Male
Female
1.       
1c
13
12
25

4.   Instrument of the research
To collect data the research will use a test as instrument. Test is a procedure used to collect data on subjects’ ability or knowledge of certain disciplines. In second language acquisition research, tests are generally used to collect data about the subject’ ability in and knowledge of the second language in areas such as vocabulary, grammar, reading, met linguistic awareness, and general proficiency.[17]

The instrument of this research is vocabulary test that consist of multiple choice (15 numbers), and matching the word (15 numbers). This test will be applied on pre-test and post-test.

5.   Procedure of collecting data

1)      Pre-test
Pre-test will be done before giving a treatment to know a basic of knowledge of students. In this case the research will give a test for every student that has been prepared by the research.
2)      Treatment
In this part the research will take a part four times to give the student a treatment.
a)   First meeting, the research will introduce her-self and the students also do it. Next give some motivations to the student, after that the researcher will explain why the researcher comes to their class, then the researcher ask to the student to invoke to the God before starting to study after that the research give a pre test before give them a treatment (Vegetable and Fruit).
b)           Second meeting, the research asks the student to invoke to the God before starting to study. Next the research will do a treatment (Animals) that has it prepare. After that give a conclusion about the lesson that day.
c)Third meeting, the research asks the student to invoke to the God before starting to study. The research will do a treatment (classroom abject) that has it prepare. After that give a conclusion about the lesson that day.
d)           The last meeting, the research will ask the student to invoke to the God before starting to study. Next the research will do a treatment (occupation) for the last time, after that the research will give them post test. Next the research will give motivation before going back to their home.

3)      Post-test
Pos-test will be given by the research after giving treatment to know the student ability after receiving a treatment by the research.
6.      Technique of data analysis
Technique of data analysis, in this research the researcher will apply the test analyze quantitatively. This quantitative analysis employed statically calculation to test the hypothesis. Some formulas will be applied in this research to process the data follows:
a.    Scoring the students correct answer of pre-test and post-test by using this formula:

b.   Classifying the students’ score in to the following criteria:
Table 2. Classification score
Scale
Classification
86-100
Excellent
71-85
Very Good
56-70
Good
41-55
Fair
Poor


c.    Computing the frequency and percentage of the students.

Where:
P: Percentage.
Fq: Frequency.
N: Total number of sample.[19]

d.   Concluding the mean score of the students’ pre-test and post-test using this formula:

Where:
 X:  Mean score
åx: The sum of the all score
N:  Total number of sample.[20]

e.    Finding out the Standard Deviation by using the following formula:

  Which SS= åx2 -
Where:
SD: Standard Deviation.
SS:  The sum of square.
N: The number of students.
åx2: The sum of all square.
(åx)2: The sum of the sum score.[21]

f.    Finding the significant between the mean score and pre-test and post-test by calculating the value of the test using the following formula:
Where:
t: Test of significance.
D: The mean score of difference (X1-X2).
 ∑D: The sum of the total score.
 ∑D2: the Square of the sum score of difference.
 N: The total sample.[22]



BIBLIOGRAPHY
Anonym, http://en.wikipenmdia.org/wiki/Game, accessed on 1 October 2012.

Anonym, http://en.wikipedia.org/wiki/Vocabulary, accessed on 02 October 2012.
Anonym, http://www.wikihow.com/Build-Your-Vocabulary,2September 26 th, 2012.
Arman, 2009. Improving the Students Vocabulary Mastery through Various Games to the second Year of Students of SMPN 1 Pamboang, parepare, Publish: STAIN Parepare.

Gay. L.R. 1981. Education Research Competence for Analysis and Application. Second edition, Columbus: Charles E.Merill Publishing Company.

Harlina, 2010. Teaching Vocabulary  Through WordMatch to the Seventh Year Students of MTs DDI Lil Banana Parepare, Parepare, Publish: STAIN Parepare.
Hasria, 2008. Using Vocabulary Games to Promote Students in Learning English of the Fifth Year Students of SDN 3 Passeno, parepare, Publish: STAIN Parepare.
Herbert W. Seliger & Shohamy E, 1989. Second Language Research Methods, Oxford university press.
Nahlia, 2012. The Influence of Using a Clue Game to Improve the Students’ Vocabulary in Ma’had Jamiaah:  STAIN Parepare.

Nar H, Akib H, 2008. Statistika Dasar, Jakarta: Universitas Terbuka.

Nurheda, 2010. Increasing Vocabulary of the Second Year Students of MTS Amparita by Using Translation Exercise, Parepare, Publish: STAIN Parepare.
Oxford, 2003. Oxford Essential Dictionary, New York: Oxford University Press, Inc.

Rini, Ayu, 2009. Exccellent English Game ,Jakarta-Indonesia: Kesaint Blanc.
Sinrang E, 2009. Teaching English Vocabulary by Using  Shiritori Games to Increase the Vocabulary Mastery of the Second Year Students of SMP Negeri 2 Baranti, parepare, Publish: STAIN Paprepare.

Sugiyono, 2010. MetodePenelitianPendidikan: PendekatanKuantitatif,Kualitatif, dan R&D, Bandung: Alfabeta,
Wardani I, Wihardit K, 2008. Penelitian Tindakan Kelas, Jakarta: Universitas Terbuka.

Webster, 2003. The New International Webster: Comprehensive Dictionary of The English Language, (Delux Encyclopedic), Colombia: Trident Press International.




[1] Nurheda, Increasing Vocabulary of the Second Year Students of MTS Amparita by Using Translation Exercise (Publisher of STAIN Parepare, 2010) p. 1

[2] Erna Sinrang, Teahing English Vocabulary by Using  Shiritori Games to Increase the Vocabulary Mastery of the Second Year Students of SMP Negeri 2 Baranti, (Publish thesis of STAIN Paprepare) 2009. P. 35.

[3] Arman, Improving the Students Vocabulary Mastery through Various Games to the second Year of Students of SMPN 1 Pamboang (Publish of thesis Of STAIN Parepare) 2009. P. 37

[4] Hasria, Using Vocabulary Games to Promote Students in Learning English of the Fifth Year Students of SDN 3 Passeno, (Publish of thesis of STAIN Parepare)2008 P. 6

[5] Ibid

[6] http://en.wikipedia.org/wiki/Vocabulary, accessed on 02 October 2012.
[8] ibid
[10] http://en.wikipedia.org/wiki/Game, accessed on 1 October 2012.
[11] Nahliah, The influence of using finding a clue game to improve the students’ vocabulary in ma’had jamiaah STAIN Parepare, (Publish of Thesis of STAIN Parepare) P. 9.

[12]  Webster, The New International Webster Comprehensive Dictionary of the English language, (Deluxe Encyclopedic Edition) Trident Press International Columbia, 2003 P. 732.

[13] Oxford Essential Dictionary, (Oxford University Press Inc), New York, 2003, P. 343

[14] Ibid. P. 7

[15] Ibid. P 17.
[16] Prof. Dr. Sugiyono, MetodePenelitianPendidikan: PendekatanKuantitatif,Kualitatif, dan R&D, (Bandung: Alfabeta, 2010), p. 110-111
[17] Herbert W. Seliger & Elena Shohamy. Second Language Research Methods. (Oxford University Press. 1989). P. 176.

[18] IGAK Wardanhi & Kuswaya Wihardit, Penelitian Tindakan Kelas, Jakarta: Universitas terbuka 2008. P.  3.25.
[19] Harlina,Teaching Vocabulary  Through WordMatch to the Seventh Year Students of MTs DDI Lil Banana Parepare, (Parepare: STAIN Parepare, 2010), p. 28

[20] Gay. L.R.Education Research, Compoyence for Analysis and Application. Second edition. (Columbus:Charles E.Merill Publishing Company,1981). P. 25.

[21] Ibid. P.25

[22] Ibid. p.331

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